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Can someone help? I cant figure out why my trigger boxes trigger their overlap event when they are teleported. Im trying to make it so that they can only trigger when the
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I am trying to make a blueprint if a certain object overlaps with a triggerbox, it is destroyed and another samelooking object is spawned, except I don't know how to check if
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4.14) Destroy object when carried into trigger box - Blueprint - Epic Developer Community Forums
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